The Rules of Extreme Programming

The Rules of Extreme Programming


Planning

  • User stories are written.
  • Release planning creates the release schedule.
  • Make frequent small releases.
  • The project is divided into iterations.
  • Iteration planning starts each iteration.

 

Managing

  • Give the team a dedicated open work space.
  • Set a sustainable pace.
  • A stand up meeting starts each day.
  • The Project Velocity is measured.
  • Move people around.
  • Fix XP when it breaks.

 

Designing

  • Simplicity.
  • Choose a system metaphor.
  • Use CRC cards for design sessions.
  • Create spike solutions to reduce risk.
  • No functionality is added early.
  • Refactor whenever and wherever possible.

 

Coding

  • The customer is always available.
  • Code must be written to agreed standards.
  • Code the unit test first.
  • All production code is pair programmed.
  • Only one pair integrates code at a time.
  • Integrate often.
  • Set up a dedicated integration computer.
  • Use collective ownership.

 

Testing

  • All code must have unit tests.
  • All code must pass all unit tests before it  can be released.
  • When a bug is found tests are created.
  • Acceptance tests are run often and the score is published.
Seyed Hamed Vahedi Seyed Hamed Vahedi     Tue, 26 December, 2017